Queen's Domain Guides
Nine guides cover the run: the first two hours, the Tower of Knowledge book and gargoyle puzzle, the five Trident Keys, hidden passages, wind-dash movement, the three beacons, every key, the single difficulty, and all four endings.
One sentence each
Beginner: take the Rusted Short Sword from Commander Ekonta, break the barricade, and save at the first Crystal Monument. Tower of Knowledge: light three beacons, then gargoyles 3 and 7 only. Trident Keys: five coloured keys, and only two of them are on the critical path. Secrets: most of them are false walls, including both early meals. Jump and dash: each Wind Gem adds one air dash on the Holy Sword. Bells: they are the three outdoor beacons, not a charm set. Keys: the first one is the Endu Shrine Gate Key in the crypt. Difficulty: there is no mode select. Endings: four achievements, and only the first outcome is clearly documented.
FAQ
Which guide should I open first?
Beginner, unless you are already stuck on a named puzzle. Then open that puzzle's page.
Are these official?
No studio walkthrough is linked from the store page. These pages cite the public guides they use.
Related
Sources
- TechRaptor starter guide · Last checked: 2026-11-03
- Output Lag route · Last checked: 2026-11-03